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However these secrets were fake since this caused the reawakening of the primal elements. The Fial Darg had placed some fake secrets which falsely led the mages to the conclusion, that invoking a ritual at the Godstones after the dark roamer had arrived, would grant them infinite power. When the distrust reached its maximum, this led to an open conflict between the different mages of the circle: The Convocation. However with the great power great distrust among the circle mages because now all the mages had to fear were the own colleagues. It became a prosperous city of magical research.Īn artwork representing the dead of the Convocation Wars The city of Mulandir became an essential core part of the newly found organization of the Circle. When the magic power was abused and the Convocation shattered the continents, Mulandir also was destroyed in the battles between the undead of Hokan Ashir and the demons of Uram the Red. For this purpose, the city of Mulandir was built close to the remains of Barga Gor. The city was ravaged by the Primal Elements during the Convocation.Īfter the Circle was established around 518 B.C., it was decided that they needed a place to operate from. Mulandir was the former seat of the Circle Mages, built by one of its members, Isgrimm. terrain, troop formations, visibility, scouting etc.The following article is unrelated to SpellForce 3 Moreover, players can utilize a wide array of strategic choices (like e.g. Strengthen and command your army: Prepare your troops and f ight the mother of all battles. Create & Customize: assemble your party of heroes and choose between numerous combinations of different skill builds
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RPG: the RPG part puts emphasis on micromanaging the party of heroes (skills of ALL heroes of the party have assigned keyboard bindings) in battles RTS: the RTS part focuses on macromanagement (overall strategy, building a base/economy, conquering of zones, managing large groups of units) RTS/RPG Mix: Unique gameplay combining RTS and Top-Down RPG genres Players can therefore enjoy both gameplay genres (RTS and RPG) in equal measure. We don’t want to ignore the RPG component and want players to have the best gaming experience possible with SpellForce 3, so the micro management is not as hectic and fast-paced as in many other RTS games.
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Each outpost has a set number of workers who can be hired, so a core element of the game is to balance the economy and manage the sector to ensure the most efficient deployment of the available workers. The player can then construct buildings in the sectors, exploit raw materials (wood, stone, food, etc.), transport goods and produce resources to then recruit new fighting units. If, for example, the player defeats all the enemies in a particular sector and the bandit camp is captured, they can establish an outpost in this area. The player can decide which raw materials they want to collect, distribute and export in each sector and must therefore carefully plan where to build the sectors. This is important, because there is no “Global Economyâ€, but the distribution of resources will happen mechanically (resources are being transported via carts). This means that the player can only conquer sectors, which are connected to the base or other, already conquered, sectors. The player’s base will always grow organically, not arbitrarily. The map in SpellForce 3 is divided into different sectors. Similar to its successful predecessors, players create their hero from scratch and can then develop the hero’s skills during the campaign, complete quests, explore the game world and join forces with up to three characters to form a group of heroes.